![]() Since you do not have a normal map for the textures fra Sketchup, the textures does noe look 3D when you look at them closely in Unity. Everything is groups.Ībout textures - most other 3D software including Unity uses both a texture image AND a normal map image. Unity does not differentiate between groups and components. Yes the model has the same groupe structure in Unity as in SU. Generally the textures is just fine in Unity, but I have had a few problems with textures. To answer your questions - no, you do not have to save in a different format, just save as skp and import /drag and drop. ![]() Then Unity automaticly updates the model in Unity. When you make changes to your original SU model, you have to copy the updated file to the asset folder. Unity makes a copy of your SU model and puts it in the Asset-folder. I build the cabins in Sketchup and import them one by one into Unity by drag and drop. Use WSAD keys, SHIFT, SPACE and mouse to navigate. You can also build for a stand alone exe-file or Android or IOS. This is a build made for web which I have put on my ftp server. To respond, reply to this email or visit What are some great rendering extensions for SketchUp? - #90 by ntxdave in your browser.Īt the below link you can see what I am working on in Unity. I would like to hear some more feedback from others who have used their SU models in Entit圓D. I have not looked at it in any depth yet but will look at it in the future. dae or.obj? When you use a SU model in Entity, does it give you full access to all groups/subgroups or component/subcomponents? ![]() I would like to see something where someone has used a SketchUp model. Til: What are some great rendering extensions for SketchUp? Use WASD and mouse to walk, SPACE to jump and SHIFT and WASD to run.įra: ntxdave [ mandag 18. I hope that you can access and download the files and play the ”game”. The truck, the lavvoes and the charakters are SU models directly imported to Unity. This build from unity is work in progress – the characterse are proxys from LumenRT (where they are animated) and therefore looks like ■■■■ in Unity, and I have som issues with materials that are transparent from the backside. ![]()
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